# SoftBank Robotics documentation What's new in NAOqi 2.8?

# Behavior

## What is a Behavior

Creating a Behavior is an easy way to make the robot talk, walk, dance, play a sound, etc.

A Behavior contains Boxes which are sequentially or simultaneously executed.

Inside the Project folder, the Behavior is stored in a .XAR file located in a sub-folder.

## How to manage Behaviors

To ... | See ...
--- | ---
Create a Behavior | How to create a Behavior, for a quick start and the Flow diagram panel for further details.
Play or stop the current Behavior | How to play a Behavior.
Save a Behavior on your computer | the Project available formats.
Play, stop, install or uninstall Behaviors on your robot. | Robot applications panel.

## Editing Behavior’s properties

The Inspector panel gives you a quick access to all the properties of a Behavior:

Click on a Behavior, to display and edit: If the Behavior is Public or not. Note if the Behavior is Public, it will be exposed through your application. Else, the following properties won’t be available. The description language in which you want to edit the properties. The behavior’s properties. Note The trigger sentences and the loading responses are not editable in all description languages, but only in those that are supported languages too. |

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