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AL::Math::glTF::Node Struct Reference

`#include <gltf.h>`

## Public Attributes
std::vector< size_t > | children
boost::optional< std::string > | name
boost::optional< size_t > | mesh
boost::optional< size_t > | camera
boost::optional< rst > | matrix

## Detailed Description

Definition at line 427 of file gltf.h.

## Member Data Documentation

boost::optional<size_t> AL::Math::glTF::Node::camera

Definition at line 431 of file gltf.h.

std::vector<size_t> AL::Math::glTF::Node::children

Definition at line 428 of file gltf.h.

boost::optional<rst> AL::Math::glTF::Node::matrix

Definition at line 432 of file gltf.h.

boost::optional<size_t> AL::Math::glTF::Node::mesh

Definition at line 430 of file gltf.h.

boost::optional<std::string> AL::Math::glTF::Node::name

Definition at line 429 of file gltf.h.

The documentation for this struct was generated from the following file:

- /home/opennao/work/release-2.8/lib/libalmath/almath/scenegraph/gltf.h